

We assembled a great team to design The Expanse Roleplaying Game. The Churn: The Expanse also offers something for the Game Master with the Churn: A ticking counter that measures the crew’s progress through a story and just when things are going to suddenly go sideways and become even more complicated!.Spaceships: The Expanse RPG features a system to model and create spaceships and its own system for space combat, including the assault on Thoth Station as an example of the system in action!.Interludes: The interludes in between encounters are given their own treatment, allowing players to make use of their “down-time” (including long hauls between destinations in the System) to recover, do maintenance, build their connections with others, or pursue their own projects.Conditions: In addition to a running Fortune total, characters use various conditions to measure things like injuries and fatigue as well as tactical challenges like hindered movement or sensory abilities.

Fortune is also useful for modifying die rolls and offering players some narrative control but, watch out! Spend too much of it and your luck could run out when you get caught in a crossfire! Fortune: Rather than Health, characters have a Fortune score that measures lucky near-misses, close scrapes, and trivial hits before the character takes serious harm.Over 35 creatures and NPCs, including master detectives, midnight scrabblers, cannibals, mad scientists, cryptic moths, glowing roaches, princes and princesses of summer, killer clowns, hydras, and the Father of Monsters, Typhon himself.The following are some of the unique features of The Expanse in comparison to other AGE games:.Over 40 new foci, such as Changes Shape, Makes Prophecy, Conducts Rocket Science, Hacks the Network, Is Wanted by the Law, Plays Too Many Games, Helps their Friends, and Hunted by Moths.Character options, setting guidelines, creatures, equipment, artifacts, and more.Advice, equipment, and new rules for running Cypher System games in post-apocalyptic, mythological, fairy tale, childhood adventure, historical, crime and espionage, and hard science fiction settings.New equipment, creatures, cyphers, and NPCs for any Cypher System campaign. Rules, equipment, and advice for eight genres and campaign styles. Oodles of new descriptors, foci, and other character options make it a must-have for players of any Cypher System game - including Numenera and The Strange.

Every Cypher System fan is going to want this book!
Unmasked cypher system pdf plus#
And now, with Expanded Worlds, players and GMs of the Cypher System have even more options for characters and campaigns.Įxpanded Worlds builds on the genre rules and advice in the Cypher System Rulebook, with specific sections on post-apocalyptic, mythological, fairytale, historical, childhood, noir, and hard sci-fi games, plus loads more.
